Against Time

Controls: 

LMB (Left Mouse Button) to select and place structures) as well as pick options when presented. Spacebar: Proceed to next screen.

Gameplay:  Defeat enemy colonies by controlling time-space itself in your effort to attack and defend.

Ever Changing World:  The world changes as you progress. The number of colonies and order in which you take over colonies will affect your bonuses, enemy colonies strategies, etc.  Be careful not to get too greedy!

Time Mechanic: Time Control -  Everything in the game is effected by the Time Gauge in game.  It controls the speed of your projectiles, the speed of gaining resources, and the speed of your opponent.

Story:  In the distant future, humans and other races have made the leap to space. Even though nearly limitless space exists, various colonies still compete and fight for resources.  Even harvested time itself has become a resource. 

Note:  The enemy will react to your play style -- including unlocking special attacks for itself.  For example if you build too many attack structures too quickly, it will counter by erecting many walls at once. Each enemy also has chances to perform special critical builds (stronger or multiple structures).

Note2:  If you press W,W,W,D,D,D,D,D,X,X on the title screen you can unlock unlimited building resources.

Note3: Losing the game and winning the game gives gameplay hints and ways to unlock additional stuff and random science facts!

Credits:
The game was designed, programmed, and other roles performed by Gray Hato, but I would be remiss if I were not mention some wonderful asset packs that were used:
Music: Joel Stuedler  http://www.joelsteudlermusic.com/
Planets:  https://assetstore.unity.com/publishers/21782
Space Colony Decoration (Wisedawn): https://opengameart.org/content/200-cc0-spaceship-sprites and https://opengameart.org/content/sci-fi-top-down-shipyard-space-station

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